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 Author  Thread: How can I get Rogue working in SalesLogix
Brian Kempe
Posts: 53
 
How can I get Rogue working in SalesLogixYour last visit to this thread was on 1/1/1970 12:00:00 AM
Posted: 02 Sep 06 1:00 AM
fiogf49gjkf0d
Hi, I would like to run Rogue, a game I used to play in the early eighties, in Sales Logix. It would be cooles if I could do it within Sales Logix script without loading a browser or other , I don't know what you call them, object or whatever
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Ryan Farley
Posts: 2265
slxdeveloper.com Site Administrator
Top 10 forum poster: 2265 posts
 
Re: How can I get Rogue working in SalesLogixYour last visit to this thread was on 1/1/1970 12:00:00 AM
Posted: 02 Sep 06 2:12 AM
fiogf49gjkf0d
Do you have the source? I coded a crude version of tetris in VBScript on a SLX form a while ago. I'm not sure I still have that database, but I'll check. Of course, embedding it in a browser on a screen would be far easier. That was the problem I had the most trouble with is drawing everything on screen, much easier to do in dhtml.

But, yeah, I'd be game
[Reply][Quote]
Philip Meyer
Posts: 4
 
Re: How can I get Rogue working in SalesLogixYour last visit to this thread was on 1/1/1970 12:00:00 AM
Posted: 03 Sep 06 12:29 AM
fiogf49gjkf0d
Are you talking about the DOS game with the X's and the different items & monsters as characters?
[Reply][Quote]
Brian Kempe
Posts: 53
 
Re: How can I get Rogue working in SalesLogixYour last visit to this thread was on 1/1/1970 12:00:00 AM
Posted: 03 Sep 06 1:31 PM
fiogf49gjkf0d
Yeah thats it. I found the sourcecode for my palm pilot a couple of years ago and loaded it on there. It is really small. Is the code I have for the palm pilot able to be converted to vbscript? I really am not knowledgable about pogramming basics like this.
[Reply][Quote]
Brian Kempe
Posts: 53
 
Re: How can I get Rogue working in SalesLogixYour last visit to this thread was on 1/1/1970 12:00:00 AM
Posted: 03 Sep 06 1:40 PM
fiogf49gjkf0d
I found a hundred diff variations of ths source code at : http://roguelikedevelopment.org/archive/
Here is the list.
SOURCE CODE
Advanced Rogue 5.8.1 - arogue5.8-1-src.tar.gz
Epyx Rogue 1.4.8 (DOS) - EpyxRogueDOS148Source.zip
Rogue 1.1 - rog11src.zip
Rogue 3.6 - from_bsd_usenix87_rogue3.6.zip
Rogue 3.6 - rog36.tar or rog3.6.tar.Z
Rogue 3.6.2 - rogue3.6.2-src.tar.gz
Rogue 5.2 - from_bsd_pdp11_file8_rogue5.2.zip
Rogue 5.2.1 - rogue5.2-1-src.tar.gz
Rogue Clone III (Timothy Stoehr) - from_bsd_4_3_rogue5.3.zip
Rogue Clone III (Timothy Stoehr), minor changes to above - from_bsd_4_4_rogue5.3.zip
Rogue 5.2, slightly modified by people at New Mexico Tech - from_bsd_usenix87_rogue5.3.zip
Rogue Clone 5.3 (UNIX) - rogue-libc5-ncurses.zip
Rogue Darwin 1.0.0 - RogueDarwin.tar.gz
Super Rogue 9.0.1 - srogue9.0-1-src.tar.gz
Ultra Rogue 1.03 - uroguesrc.zip
Ultra Rogue 1.0.5a - urogue.zip
Ultra Rogue 1.0.7 - urogue1.0.7-src.tar.gz
XRogue 8.0.2 - xrogue.zip
XRogue 8.0.2 - xrogue8.0.2-src.tar.gz
Rogue Clone ver II (Amiga) - rogue11Source.lha
Rog-O-Matic - from_bsd_usenix87_RogOMatic.zip
Rog-O-Matic XIV - rgm14.tar.Z
Rog-O-Matic XIV - rogomatic.tar.Z (altered but with same version number)
KRogue 0.9.5 - krogue-0_9_5.zip
iRogue 0.30 - irogue-src.zip
Rogue Clone ver II (PSP) - Rogue_v1_01-src.zip
JavaRogue by Hexatron.com - jrogue.zip
Linux Rogue by Alan Cox based on Rogue 5.3-clone by Tim Stoehr - lrogue-5.3.zip
LinuxRogue 0.2 by Ashwin N - linuxrogue-0.2.tar.bz2
LinuxRogue 0.2.1 by Ashwin N - linuxrogue-0.2.1.tar.bz2
LinuxRogue 0.2.2 by Ashwin N - linuxrogue-0.2.2.tar.bz2
LinuxRogue 0.3 by Ashwin N - linuxrogue-0.3.tar.bz2
LinuxRogue 0.3.1 by Ashwin N - linuxrogue-0.3.1.tar.bz2
LinuxRogue 0.3.2 by Ashwin N - linuxrogue-0.3.2.tar.bz2
LinuxRogue is based on the original Rogue 5.3 Clone P12 . The original work for this was by Tim Stoehr on UNIX. It was ported to Linux by Steve Wilson. Alan Cox maintained LinuxRogue for prehistoric Linux kernels.
MAG (Mike's Adventure Game) 1.1 (DOS) - pc_mag-1.1

Executables:
Rogue 1.0 by Epyx (TRS-80 CoCo3) - roguecoco3.zip
Rogue 1.0 by Jon Lane (DOS) - rogue1_0.zip (Mr. Mctesq was here)
Rogue 1.0 , SN:1148 by Jon Lane (DOS) - ai_rogue_1.0.arj (Mr. Mctesq was here, original filename rogue.arj)
These exes were probably cracked by different people at different times. The exes differ 13 bytes in size.
Rogue 1.0 , SN:0 by Jon Lane (DOS) - ai_rogue_1.0.zip (Mr. Mctesq was here, original filename: rogue.zip)
This looks like an uncracked copy of v1.0. The exe differs from the two 1.0 versions above.
Rogue 1.1 by Jon Lane (DOS) - rogue1_1.zip (Mr. Mctesq was here)
Rogue 1.1 by Jon Lane (DOS) - ai_rogue_1.1.zip (SN:1349, Mr. Mctesq was here)
These are two different cracked 1.1 versions that differ 252 bytes in size.
Rogue ".1" Beta Test by Jon Lane (DOS) - ai_rogue_.1_beta.zip (Mr. Mctesq was here version, original filename: rogue.zip)
Rogue ".1" Beta Test by Jon Lane (DOS) - rogueEasy.zip (Faris was here, easy version)
Rogue ".1" Beta Test by Jon Lane (DOS) - rogueHard.zip (Faris was here, hard version)
According to the contributor of these files: "They are exactly the same game, but they appear to have been compiled with different difficulty settings, or one (or even both) is hacked. I *think* that the version in the "easy" directory is the hacked version, but I'm not sure."
Rogue 1.45 by Epyx (DOS) - rogue1_4.zip or rogueepyx.zip (Boudewijn was here)
According to Boudewijn Waijers this was never a modified and recompiled version but merely a quick hack with a binary editor.
Rogue 1.48 by Epyx (Amiga) - amigarogue.zip
Rogue 1.48 by Epyx (DOS) - rogue-1.48.zip
Rogue 1.49 by Epyx (DOS) - EpyxRogueDOS149.zip
Rogue 3.0 by Marco Pontil (Mac) - mac-rogue-30.zip
Rogue ?.? by Epyx (Mac) (from mac.the-underdogs.org) - rogue.SIT
Rogue ?.? (Mac) - mac-rogue-30.hqx
Rogue by Epyx (Atari ST) - rogueat.zip
Rogue by Mastertronic (Sinclair Spectrum) - roguesinclair.zip
Rogue by Mastertronic (Amstrad CPC) - roguecpc.zip
Rogue by Mastertronic (C64) - rogue64.zip
Rogue by David Goodenough (CP/M) - rogue17cpm.zip
Rogue II by Epyx (Atari ST) - rogue2at.zip
Rogue 3.6.1 (DOS) - rrogue36.zip
Rogue 3.6.2 (AIX) - rogue3.6.2-aix.tar.gz
Rogue 3.6.2 (Cygwin) - rogue3.6.2-cygwin.tar.gz
Rogue 3.6.2 (DJGPP) - rogue3.6.2-djgpp.zip
Rogue 3.6.2 (SFU/Interix) - rogue3.6.2-interix.tar.gz
Rogue 3.6.2 (Linux) - rogue3.6.2-linux.tar.gz
According to the roguelike restoration project Rogue 3.6 was released on or about 06/16/1981 and was the first version of Rogue ever widely released.
Rogue 5.2.1 (AIX) - rogue5.2.1-aix.tar.gz
Rogue 5.2.1 (Cygwin) - rogue5.2.1-cygwin.tar.gz
Rogue 5.2.1 (DJGPP) - rogue5.2.1-djgpp.zip
Rogue 5.2.1 (SFU/Interix) - rogue5.2.1-interix.tar.gz
Rogue 5.2.1 (Linux) - rogue5.2.1-linux.tar.gz
According to the roguelike restoration project Rogue 5.2 was released on or about 04/11/1982.
Rogue for Windows v0.1 by Geoff Dunbar (Win32) - winrogue_0_1.zip
According to the author WinRogue is based on rogue 5.3-clone
Advanced Rogue 5.8.1 (DJGPP) - arogue5.8-1-djgpp.zip
Advanced Rogue 5.8.1 (Linux) - arogue5.8-1-linux.tar.gz
Advanced Rogue 5.8.1 (Win32) - arogue5.8-1-win32.zip
According to the roguelike restoration project Advanced Rogue 5.8 was developed by a group of employees at AT&T Bell Labs between 1984 and 1985. Michael Morgan and Ken Dalka appear to be among the semi-anonymous authors. AT&T distributed Advanced Rogue through the AT&T Toolchest for a time. Advanced Rogue 5.8 is based on the Rogue 3.6 source code with some additions from Super-Rogue. Advanced Rogue 5.8 was released on or about 01/03/1985.
CronosRogue by Cronos (Win32) - rogue.zip
CronosRogue is based on LinuxRogue 0.1 (Rogue 5.3 Clone Pl2) but with several updates/patches. See release notes inside archive.
iRogue 0.30 (PalmOS) - irogue.zip
iRogue is derived from two versions of rogue (rogue 5.3-clone and urogue).
JavaRogue (from Hexatron.com) - rouge.jar (sic!)
Old JavaRogue (from Hexatron.com) - oldrouge.jar (sic!)
HexRogue (from Hexatron.com) - hexrogue.jar
WinRogue 3.0 (from Hexatron.com) - win_ROGUE.ZIP
WinRogue 3.0 seems to be based on Rogue Clone version III by Tim Stoehr
Krogue 0.9.5 (Linux, KDE) - krogue-0_9_5-1_i386.zip
KRogue is a version of Rogue that works under the KDE desktop enviroment.
zRogue by Gevan Dutton (Z-Machine) - rogue.z5
zRogue is based on the Rogue 5.3-clone
nanRogue 0.9 by Geoff Dunbar (ARM, PocketPC) - nanrogue_0_9_arm.zip
nanRogue 0.9 by Geoff Dunbar (SH3) - nanrogue_0_9_sh3.zip
nanRogue 0.9 by Geoff Dunbar (MIPS) - nanrogue_0_9_mips.zip
According to the author nanRogue is based on rogue 5.3-clone
PocketRogue 0.92 by Takebayashi Tomoaki (PalmOS) - rogue_en_092.zip
TiRogue 0.1 by Christopher Waudby (TI-89) - tirogue.zip
Rogue Darwin 1.0.0 - RogueDarwin.tar.gz
Command-line (Terminal) version of Rogue for Mac OS X using its default curses library
Rogue Clone ver II (DOS) - cbip_rogue.arc (original filename rogue.arc)
Ported to DOS by Steve VanDevender and posted to comp.binaries.ibm.pc as "rogue.arc" on 1988-07-01
Rogue Clone ver II (DOS) - cbip_old_rogue.arc
This is an earlier revision of the above "rogue.arc", posted sometime between March 1988 and June 1988.
Rogue Clone ver II (DOS) - dosrogue.zip
On 1998-08-12, Oliver Richman announced a DOS port of rogue on rgrr, and said to go to for sources. Now, there wasn't actually any sources, just a zipfile, , with an .exe and a README. Then on 1998-08-18 he put up a new version with a TERMCAP file, and that is why the README says "RELEASE 2".
Rogue Clone ver II (Amiga) - rogue11.zip
Rogue Clone ver III (Mac) - roguemac.zip
Rogue Clone ver II (PSP) - Rogue_v1_01.zip
Ultra Rogue (NextStep) - urognext.zip
Ultra Rogue 1.03 (DOS) - ur20.zip
Ultra Rogue 1.03 (Mac) - uroguemac.zip
Ultra Rogue 1.0.7 (AIX) - urogue1.0.7-aix.tar.gz
Ultra Rogue 1.0.7 (Cygwin) - urogue1.0.7-cygwin.tar.gz
Ultra Rogue 1.0.7 (DJGPP) - urogue1.0.7-djgpp.zip
Ultra Rogue 1.0.7 (SFU/Interix) - urogue1.0.7-interix.tar.gz
Ultra Rogue 1.0.7 (Linux) - urogue1.0.7-linux.tar.gz
According to the roguelike restoration project UltraRogue was developed by Herb Chong between 1985 and 1986. Mostly distributed in binary form and later an unoffical archive was commonly available (v1.0.3 8/13/1986). UltraRogue is based on the Rogue 3.6 and an early version of Advanced Rogue source code.
XRogue 8.0.2 (AIX) - xrogue8.0.2-aix.tar.gz
XRogue 8.0.2 (Cygwin) - xrogue8.0.2-cygwin.tar.gz
XRogue 8.0.2 (DJGPP) - xrogue8.0.2-djgpp.zip
XRogue 8.0.2 (SFU/Interix) - xrogue8.0.2-interix.tar.gz
XRogue 8.0.2 (Linux) - xrogue8.0.2-linux.tar.gz
XRogue 8.0.2 (Mac OSX) - xrogue8.0.2-src-macosxbinary.tar.gz (also sourcecode)
According to the roguelike restoration project XRogue was developed by Robert Pietkivitch in 1991 for the AT&T UNIX PC. XRogue 8.0 was completed 6/8/1991. XRogue is based on Advanced Rogue 7.8 which in turn is based on Rogue 3.6.
Super Rogue 9.0.1 (AIX) - srogue9.0-1-aix.tar.gz
Super Rogue 9.0.1 (Cygwin) - srogue9.0-1-cygwin.tar.gz
Super Rogue 9.0.1 (DJGPP) - srogue9.0-1-djgpp.zip
Super Rogue 9.0.1 (SFU/Interix) - srogue9.0-1-interix.tar.gz
Super Rogue 9.0.1 (Linux) - srogue9.0-1-linux.tar.gz
According to the roguelike restoration project Super-Rogue was developed by a group of employees at AT&T Bell Labs between 1982 and 1983 with the public face of the group being Robert D. Kindelberger. Released internally and to friends were versions 6.5, 7.2, 8.0, 8.3, and culminating in 9.0 (circa 5/7/83 through 7/17/84). Super-Rogue 9.0 is based on the Rogue 3.6 source code.
OTHER EXECUTABLES
ORIGINAL Hack (DOS) - hack121.zip
Amiga Hack 1.0.1E (Amiga) - amigahack.zip
Amiga Larn 12.0B (Amiga) - amigalarn.zip
Amiga Moria 3.0 (Amiga) - amigamoria.zip
College Rogue 2.30 - crogue.zip
HackLite 2.8.3 (DOS) - hacklite283.zip
ULarn (Ultra Larn) 2.0 (DOS) - ularnex.zip
MAG (Mike's Adventure Game) 1.1 (DOS) - pc-mag-rogue.zip
According to the author, Mike Teixeiras, own release notes "MAG, like Hack, is based on the original Rogue game which I first encountered back in high school (Lincoln-Sudbury Regional) in 1980 running on a DEC PDP 11/70 (Unix). A person named Jay Fenlason, who was also at Lincoln-Sudbury with me, wrote his own version of Rogue which he called Hack (he wrote the original). This prompted me to write a version myself which ended up being called MAG (Mike's Adventure Game). The Unix version was pretty much completed in 1985 when I graduated. In 1986, while attending Northeastern University, I began a completely new (color) version of MAG based on the IBM PC machines. Finally, in 1988 I finished it and here it is!"
-src.zip
[Reply][Quote]
Brian Kempe
Posts: 53
 
Re: How can I get Rogue working in SalesLogixYour last visit to this thread was on 1/1/1970 12:00:00 AM
Posted: 03 Sep 06 1:44 PM
fiogf49gjkf0d
Tetris, Cool, How long did it take you? I hope your hard work was rewarded. Did you use graphics or ascii characters?. (Rogue is all ascii).
[Reply][Quote]
Ryan Farley
Posts: 2265
slxdeveloper.com Site Administrator
Top 10 forum poster: 2265 posts
 
Re: How can I get Rogue working in SalesLogixYour last visit to this thread was on 1/1/1970 12:00:00 AM
Posted: 04 Sep 06 9:24 AM
fiogf49gjkf0d
Sorry, I thought maybe you had the source in VBScript. I'm not about to attempt to convert it to VBScript (which isn't very likely even accomplishable anyway)
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